Closed Beta
We at Sceneri have reached that point. That one where you shift from internal development to offering your application to the public. It has been several years since we as a team started on this path to create a game platform for the mobile age.
We are happy to announce that the first invites to the Sceneri closed beta are going out live starting today. Our initial focus in testing is geared around our core creation toolset and platformer style gameplay.
We're excited to hear what everyone thinks!
Included in today's closed beta are a few notable initiatives to help you along the way:
Stomp Em
Solaris
Cubely

- iPad and iPhone support
- Radial Menu
- Project Browser
- Jolt character controller
- Character impulses and friction
- Rigid body physics
- Rotation Component
- Spline Component
- Collectables
- Physical ropes
- Modular plug-in support
- Path tool for drawing out roads
- Gridmapping tool for voxel based design
- AR creation and playing
- Character impulses and friction
- Low-level Vulkan based renderer
- Deferred and forward rendering
- LootLocker integration
- Incub8 Vortex analytics
- Font rendering
- Ozz animation framework
- AirDrop support for projects
- HTTP streaming
- Prefab scenes
- Primitive mesh generation
- Fully ansynchronous job system
- Entity component system
- Asset system with no reliance on pathing
- Road Tool and Spline Tool cause the submenu to extend across the viewport
- Submenu snapping distance entry does not work
- Light radius indicators do not adjust the intensity of the light when changed
- Lock and visibility icons in radial menu are not functional
- Rope Tool spline points are not selectable
- Rope Tool flies away if spline is moved
- Asset Browser text categories have kerning issues
- Stomp Em and Cubely missing Skybox
- Normals issues in Stomp Em geometry
- Character can walk on water in Stomp Em
🆕 What's New
Please be sure to submit issues or feature requests through the embedded TestFlight feedback form. In the event it is a major issue please contact us directly through Discord.