Stomp Em is a perfect example of the standard mechanics housed around a platform and how you can string in collectables and hazards to form engaging gameplay. Given the entire map is snapped together you will find using the paint tool in the Design Tools as an efficient means of expanding the level design.
We hope to see all creators out there take this sample and expand upon the layout!
Smart Objects Used
A default character controller is supplied and spawns next to the door at the beginning of the scene.
The spawnpoint is located in the center of the map as a yellow striped character that takes the shape of the scenes active default character that will spawn.
The respawn zone is located along the water plane in the scene that allows for respawning of the player to the initial Spawnpoint.
Several objects within the scene are quite dangerous. Be sure to take note of the various spikes and rotating saws that line the terrain!
Within the scene you will find rotating coins and items (hearts and keys) that you can collect within the scene.
The following level was constructed using CC0 content located at Kenney and their Platformer Kit they provide.
🔽 TestFlight Setup
🐵 Beginner Onboarding
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