Viewport Basics
Snapping objects to a grid or other objects in a scene is an efficient way to design out a level freely and know pieces will line up. Bypassing the tedious moving of objects into place and relying on a grid for quick design..
Sceneri by default provides two types of snapping:
Action | Result |
Touch (1 finger drag) |
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Touch (2 finger pinch) |
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Touch (2 finger rotate) |
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1. Camera panning is achieved by dragging your single finger in the forward or backward and then left or right sides of the screen.

2. Zooming is very simple in Sceneri as you simply pinch and separate your two fingers to zoom in and out of wherever the pinch began.

3. With both fingers placed on the screen you can rotate them around to orbit the camera without having any other object selected.

4. Now that we have looked at the basic movement inside of the Sceneri viewport let's explore Positioning Objects within a scene.
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