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๐Ÿ“šSceneri
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๐ŸฃSceneri Beta Guide
๐Ÿ†•What's New
๐ŸŒฑExperimental Features
๐Ÿš€Release Notes
๐ŸŽ๏ธGetting Started
๐Ÿ™‰Beginner Onboarding
๐Ÿ–ฅ๏ธSceneri Interface
๐ŸŽจSample Projects
๐Ÿ”ŒSupported Devices
๐ŸŽฌVideo Tutorials
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9min

Viewport Basics

Overview

Snapping objects to a grid or other objects in a scene is an efficient way to design out a level freely and know pieces will line up. Bypassing the tedious moving of objects into place and relying on a grid for quick design..

Sceneri by default provides two types of snapping:

Prerequisites

๐Ÿ’ก ๏ปฟCreating a Project

Video Tutorial

๏ปฟ

Input Actions

Action

Result

Touch (1 finger drag)

  • Pans the camera within the scene

Touch (2 finger pinch)

  • Zooms the viewport in and out at center of pinch location

Touch (2 finger rotate)

  • Orbits around the scene or selected object in the scene

Steps

1. Camera panning is achieved by dragging your single finger in the forward or backward and then left or right sides of the screen.

Panning
Panning
๏ปฟ

2. Zooming is very simple in Sceneri as you simply pinch and separate your two fingers to zoom in and out of wherever the pinch began.

Zooming
Zooming
๏ปฟ

3. With both fingers placed on the screen you can rotate them around to orbit the camera without having any other object selected.

Orbiting
Orbiting
๏ปฟ

4. Now that we have looked at the basic movement inside of the Sceneri viewport let's explore ๏ปฟPositioning Objects within a scene.

Additional Resources

๐ŸŽจ ๏ปฟSample Projects๏ปฟ

๐Ÿš€ ๏ปฟRelease Notes

Feedback

Please be sure to submit issues or feature requests through the embedded TestFlight feedback form. In the event it is a major issue please contact us directly through Discord.

Updated 15 Feb 2023
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Positioning Objects
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TABLE OF CONTENTS
Overview
Prerequisites
Video Tutorial
Input Actions
Steps
Additional Resources
Feedback