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#-G Terms

Billboard

2min

In gaming, billboards are 2D objects that are always facing the camera. They are often used to represent things like trees, bushes, and signs. Billboards are typically made up of a single texture map, which is applied to a quad (a two-dimensional polygon with four vertices).

Billboards are a simple but effective way to add detail to a 3D scene. They are relatively easy to create and render, and they can be used to represent a wide variety of objects.

Here are some examples of how billboards are used in gaming:

  • Trees: Billboards are often used to represent trees in 3D scenes. This is because trees are typically seen from a distance, and billboards can be used to create a realistic appearance without the need to create detailed 3D models.
  • Bushes: Billboards are also often used to represent bushes in 3D scenes. This is because bushes are typically seen from a distance, and billboards can be used to create a realistic appearance without the need to create detailed 3D models.
  • Signs: Billboards are also commonly used to represent signs in 3D scenes. This is because signs are typically seen from a distance, and billboards can be used to create a realistic appearance without the need to create detailed 3D models.

Here are some tips for using billboards in gaming:

  • Use billboards for objects that are seen from a distance: Billboards are not as effective for objects that are seen from close up, as they can appear to be flat and unrealistic.
  • Use high-quality texture maps: The quality of the texture map will have a significant impact on the appearance of the billboard.
  • Use billboards in moderation: If you use too many billboards in a scene, it can make the scene look cluttered and unrealistic.

By following these tips, you can use billboards to add detail and realism to your 3D scenes.

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Updated 03 Apr 2024
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