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Glossary
#-G Terms

DirectX

3min

DirectX is a collection of application programming interfaces (APIs) developed by Microsoft for handling tasks related to multimedia, especially game programming and video games. DirectX is used in most modern video games and multimedia applications developed for Microsoft Windows.

Here are some of the most commonly used DirectX APIs:

  • Direct3D: Direct3D is an API for 3D graphics programming. It is used to render 2D and 3D objects, textures, and shaders.
  • DirectInput: DirectInput is an API for handling input devices, such as keyboards, mice, and joysticks.
  • DirectSound: DirectSound is an API for handling sound programming. It is used to play sounds, record sounds, and mix sounds.
  • DirectPlay: DirectPlay is an API for handling network gaming. It is used to connect to other players over a network and play games together.
  • DirectX Media Objects (DMO): DMO is a set of APIs for working with media objects. They can be used for tasks such as decoding audio and video streams, filtering media streams, and converting media formats.
  • DirectShow: DirectShow is a framework for building multimedia applications. It provides APIs for working with a variety of multimedia formats, including video, audio, and images.
  • DirectX Graphics Infrastructure (DXGI): DXGI is a low-level API for handling graphics. It is used by Direct3D to manage the display devices and render targets.
  • DirectX Compute Shaders: Compute shaders are a new feature in DirectX 11 that allow developers to write programs that run on the GPU. Compute shaders can be used for a variety of tasks, such as physics simulations and image processing.
  • DirectX Raytracing (DXR): DXR is a new feature in DirectX 12 that allows developers to write programs that render images using ray tracing. Ray tracing is a technique that simulates the path of light rays through a scene. It can be used to create realistic images with reflections, refractions, and shadows.

DirectX is a powerful tool for developing games and multimedia applications. It provides a wide range of APIs that can be used to handle a variety of tasks.

Here are some of the benefits of using DirectX:

  • Performance: DirectX is designed to provide high performance for games and multimedia applications. It uses hardware acceleration to render graphics and play sounds, which can improve performance significantly.
  • Portability: DirectX is designed to be portable across a wide range of hardware platforms. This makes it a good choice for developing games and multimedia applications that will be used on a variety of devices.
  • Support: DirectX is well-supported by Microsoft and the game development community. There are a number of resources available to help developers learn about DirectX and use it to develop games and multimedia applications.

Here are some of the drawbacks of using DirectX:

  • Complexity: DirectX is a complex API. It can be difficult to learn and use, especially for beginners.
  • Vendor lock-in: DirectX is a proprietary API developed by Microsoft. This means that games and multimedia applications developed using DirectX can only run on Microsoft Windows.
  • Performance: DirectX can be slow on some hardware platforms. This is because DirectX uses hardware acceleration, which can be inefficient on older or less powerful hardware.

Overall, DirectX is a powerful tool for developing games and multimedia applications. It provides a wide range of APIs that can be used to handle a variety of tasks. However, DirectX can be complex to learn and use, and it can be slow on some hardware platforms.

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