Getting Started
...
Glossary
#-G Terms

Glow

3min

In computer graphics, glow is a post-processing effect that is used to create the illusion of light shining around an object. Glow is achieved by adding a layer of translucent light on top of the object. This layer of light is then blurred and blended with the original image.

There are two main types of glow in computer graphics:

  • Bloom: Bloom is a type of glow that is created by adding a layer of bright light around the edges of an object. Bloom is often used to create the illusion of light shining around a bright object, such as a light bulb or a fire.
  • Halo: Halo is a type of glow that is created by adding a layer of translucent light around the entire object. Halo is often used to create the illusion of light shining around an object, such as a glowing orb or a magical aura.

Here are some of the benefits of using glow in computer graphics:

  • Creates a sense of depth: Glow can be used to create a sense of depth in a scene. This is because the glow will appear to be closer to the camera than the object itself.
  • Adds realism: Glow can be used to add realism to a scene. This is because glow is a natural phenomenon that occurs when light shines around objects.
  • Improves the appearance of objects: Glow can be used to improve the appearance of objects in a scene. For example, glow can be used to make objects look more shiny or to make them stand out from their surroundings.

Here are some of the drawbacks of using glow in computer graphics:

  • Increased rendering time: Glow can increase the rendering time for a scene. This is because the graphics card needs to calculate the glow for each object in the scene, which can be a computationally expensive process.
  • Reduced performance: Glow can reduce the performance of a game. This is because the game engine needs to calculate the glow for each object in the scene every frame, which can take up a lot of processing power.
  • Increased complexity: Glow can increase the complexity of a scene. This is because the graphics card needs to store the glow data for each object in the scene, which can take up a lot of memory.

Overall, glow is a powerful tool that can be used to create realistic and visually appealing 3D scenes. However, it is important to be aware of the potential drawbacks of using glow, such as increased rendering time and reduced performance.

Here are some additional tips for using glow in computer graphics:

  • Use a low glow intensity: It is important to use a low glow intensity to avoid overdoing it. A high glow intensity can make a scene look unnatural and distracting.
  • Use glow sparingly: Glow should be used sparingly to avoid making a scene look cluttered. Too much glow can make a scene look busy and difficult to look at.
  • Use glow to highlight important objects: Glow can be used to highlight important objects in a scene. This can help to draw the player's attention to these objects.
  • Experiment with different glow settings: Experimenting with different glow settings is a great way to find the right look for your scene. You can try different intensities, colors, and shapes to see how they affect the overall appearance of the scene.

Feedback

Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.

Updated 03 Apr 2024
Doc contributor
Did this page help you?