How To Guides
Physics Simulations
3min
in development, physics components are objects that represent the physical properties of a scene object they are used to simulate the behavior of objects in the game world, such as how they move, collide, and interact with each other sections how to make an object dynamic docid\ j4fp0ddmfb07q3inzz tx how to use spherical gravity docid\ uep vgemzsf8368uwzarh overview physics components are essential for creating realistic and immersive games by carefully designing and implementing physics components, creators can create games that feel like they are governed by the laws of physics there are many different types of physics components, but some of the most common include rigidbody this component is used to represent objects that have a fixed shape and mas collider this component is used to detect collisions between objects forcefield this component is used to apply forces to objects, such as gravity or wind ropes this component is used to create connections between objects, such as generic ropes or possibly springs feedback please be sure to submit issues or feature requests through the embedded feedback form in the event it is a major issue please contact us directly through discord