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Physics Simulations

4min

In development, physics components are objects that represent the physical properties of a scene object. They are used to simulate the behavior of objects in the game world, such as how they move, collide, and interact with each other.

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How to Make an Object Dynamic

Overview

Physics components are essential for creating realistic and immersive games. By carefully designing and implementing physics components, creators can create games that feel like they are governed by the laws of physics.

There are many different types of physics components, but some of the most common include:

  • Rigidbody: This component is used to represent objects that have a fixed shape and mas
  • Collider: This component is used to detect collisions between objects.
  • ForceField: This component is used to apply forces to objects, such as gravity or wind.
  • Ropes: This component is used to create connections between objects, such as generic ropes or possibly springs.

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Updated 25 Jul 2023
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