website logo
Home
Navigate through spaces
⌘K
🐣Sceneri User Guide
🆕What's New
🌱Experimental Features
🚀Release Notes
🏎️Getting Started
📖Glossary
🎨Sample Projects
🖥️Sceneri Interface
🔌Supported Devices
🎬Videos
🛠️How To Guides
⚛️Physics Simulations
🏔️Scene Design
💧Volumes
Docs powered by
Archbee
How To Guides

Scene Design

4min

Level design is a critical part of game development, as it can have a significant impact on the player's experience. Well-designed levels can be challenging and engaging, while poorly designed levels can be frustrating and boring.

Sections

How to Create Moving Platforms

How to Transform Objects

Overview

Level design is a complex and challenging process, but it is an essential part of game development. By carefully designing levels, level designers can create games that are challenging, engaging, and enjoyable.

Here are some of the principles of good level design:

  • Variety: Varied and interesting. Players should not get bored with the same type of level over and over again.
  • Challenge: Challenging but not frustrating. Players should be able to progress through the levels without getting stuck or giving up.
  • Flow: Players should not have to backtrack or repeat sections of the levels unnecessarily.
  • Reward: Players should be motivated to complete the levels by the promise of rewards, such as new weapons, items, or abilities.

Feedback

Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.

Updated 25 Jul 2023
Did this page help you?
PREVIOUS
How to Make an Object Dynamic
NEXT
How to Create Moving Platforms
Docs powered by
Archbee
TABLE OF CONTENTS
Sections
Overview
Feedback
Docs powered by
Archbee