Getting Started
Sceneri Interface
20min
overview this section provides a detailed listing of the common sceneri tools, and how to utilize them in creation you can initially find the basic movement within the editor viewport using the various types of gestures we have exposed to move, orbit, and zoom within a scene additional sections asset browser docid\ qilbbgtj1imxpyixgr4w7 components docid\ nqovlz6hqpp4behtbsk9n explore docid 8cbm7wt7enylkivoghcp7 radial menu docid 1js1cw hzlvcn6fdxmvk1 viewport interaction select tap to select or deselect objects select move drag with one finger to move the editor camera move orbit drag with two fingers to rotate the editor camera around the touch point orbit zoom pinch with two fingers in or out to zoom the editor camera zoom play game when pressing the play button located in the top right you enter game mode opposite press the x icon to exit game mode play reset game this button will allow you to reset back to the spawnpoint placement inside of your scene reset when an object is actively selected the move gizmo will by default appear and the radial menu with settings will accompany it the handles are color coded around the specific axis they adjust the center white dot on an object will move the object freely in all axis gimo gizmo handles move handles allows you to manipulate the object forward and back, up and down, and side to side move rotate handles complete 360 degrees freedom rotation of an object rotate scale handles lets you rescale an object evenly in all directions at once by selecting the center you can also scale directions independently scale hierarchy browse all assets located within a scene the hierarchy panel allows for a full per item list of everything located within your scene you are able to scroll and see each object in order to see the hierarchy panel you need to click the left panel on the button third from the top likewise in order to close the hierarchy panel you need to click the downward diagonal arrow located in the top right of the panel opening to open the panel click the third button from the bottom on the left side of the screen open hierachy selecting clicking on the directional light in buggy we can see us select and rotate the sun hierarchy select undo/redo undo the undo tool allows for you to step back one action inside of the current scene to step back to a previous version undo redo the redo tool allows for you to step forward one action inside of the current scene to get see your most recent work redo snapping snapping allows for you to constrain an object through gizmo movement to a particular axis for precision placement and lining up rows of objects additionally snapping can be utilized to paint objects across the grid with the paint tool in the radial menu grid snaps the active object to a specif axis (x/y/z) in a scene with an object selected click the grid icon in the bottom of the screen gid snap object snaps an object to the surface of objects within the scene object snap inspector properties of the selected object or entity within a scene these settings can be default or authored within a sub scene opening to open the inspector click on an object and then click the icon with two lines horizontal inspector general settings this settings panel provides settings for grid spacing grid to turn the grid on and off simply flip the toggle grid toggle auto save automatic saving is a default feature within the sceneri editor when loading a scene you will be actively saving throughout each action within your scene autosaves are saved locally on your device feedback please be sure to submit issues or feature requests through the embedded feedback form in the event it is a major issue please contact us directly through discord