Getting Started

Sceneri Interface

20min
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Overview

This section provides a detailed listing of the common Sceneri tools, and how to utilize them in creation. You can initially find the basic movement within the Editor viewport using the various types of gestures we have exposed to move, orbit, and zoom within a scene.

Additional Sections

Viewport Interaction

Select

Tap to select or deselect objects

Select
Select


Move

Drag with one finger to move the editor camera

Move
Move


Orbit

Drag with two fingers to rotate the editor camera around the touch point.

Orbit
Orbit


Zoom

Pinch with two fingers in or out to zoom the editor camera

Zoom
Zoom


Play Game

When pressing the Play Button located in the top right you enter game mode. Opposite press the X icon to exit game mode.

Play
Play


Reset Game

This button will allow you to reset back to the spawnpoint placement inside of your scene.

Reset
Reset






When an object is actively selected the move gizmo will by default appear and the radial menu with settings will accompany it. The handles are color-coded around the specific axis they adjust. The center white dot on an object will move the object freely in all axis.

Gimo
Gizmo


Gizmo Handles

Move Handles

Allows you to manipulate the object forward and back, up and down, and side to side.

Move
Move


Rotate Handles

Complete 360 degrees freedom rotation of an object.

Rotate
Rotate


Scale Handles

Lets you rescale an object evenly in all directions at once by selecting the center. You can also scale directions independently.

Scale
Scale






Hierarchy

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Browse all assets located within a scene

The hierarchy panel allows for a full per item list of everything located within your scene. You are able to scroll and see each object. In order to see the Hierarchy Panel you need to click the left panel on the button third from the top. Likewise in order to close the Hierarchy Panel you need to click the downward diagonal arrow located in the top right of the panel.



Opening

To open the panel click the third button from the bottom on the left side of the screen.

Open Hierachy
Open Hierachy


Selecting

Clicking on the Directional Light in Buggy we can see us select and rotate the sun.

Hierarchy Select
Hierarchy Select






Undo/Redo

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Undo

The Undo Tool allows for you to step back one action inside of the current scene to step back to a previous version.



Undo
Undo

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Redo

The Redo Tool allows for you to step forward one action inside of the current scene to get see your most recent work.



Redo
Redo






Snapping

Snapping allows for you to constrain an object through gizmo movement to a particular axis for precision placement and lining up rows of objects. Additionally snapping can be utilized to paint objects across the grid with the paint tool in the radial menu.



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Grid

Snaps the active object to a specif axis (X/Y/Z) in a scene. With an object selected click the Grid Icon in the bottom of the screen.



Gid Snap
Grid Snap

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Object

Snaps an object to the surface of objects within the scene.



Object Snap
Object Snap








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Inspector

Properties of the selected object or entity within a scene. These settings can be default or authored within a sub-scene.



Opening

To open the inspector click on an object and then click the icon with two lines horizontal.

Inspector
Inspector








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General Settings

This settings panel provides settings for grid spacing

Grid

To turn the grid on and off simply flip the toggle.

Grid Toggle
Grid Toggle






Auto-save

Automatic saving is a default feature within the Sceneri Editor. When loading a scene you will be actively saving throughout each action within your scene. Autosaves are saved locally on your device.

Feedback

Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.

Updated 03 Apr 2024
Doc contributor
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