Sceneri Interface
Overview
This section provides a detailed listing of the common Sceneri tools, and how to utilize them in creation. You can initially find the basic movement within the Editor viewport using the various types of gestures we have exposed to move, orbit, and zoom within a scene.

Explore

Avatar Selection
Action
Description
Select
Navigate to the profile to change your avatar

Editor Basic Interaction
Action
Description
Select
Tap to select or deselect objects

Move
Drag with one finger to move the editor camera

Orbit
Drag with two fingers to rotate the editor camera around the touch point.
Zoom
Pinch with two fingers in or out to zoom the editor camera

Play Game
When pressing the Play Button located in the top right you enter game mode. Opposite press the X icon to exit game mode.

Reset Game
This button will allow you to reset back to the spawnpoint placement inside of your scene.

Selected Objects
When an object is actively selected the move gizmo will by default appear and the radial menu with settings will accompany it. The handles are color-coded around the specific axis they adjust. The center white dot on an object will move the object freely in all axis.

Gizmo Handles
Move Handles
Allows you to manipulate the object forward and back, up and down, and side to side.

Rotate Handles
Complete 360 degrees freedom rotation of an object.

Scale Handles
Lets you rescale an object evenly in all directions at once by selecting the center. You can also scale directions independently.

Tools Panel
Add Component

Add Component
Browse and add modular components for mechanics
Opening the Panel
To open the Add Component panel click the plus icon on the left. Likewise you can click the downward diagonal arrow in the panel to minimize it.

Adding Components
You can easily add components by dragging from the list. In the example shown a Primitive Cube is placed in the scene.

Asset Browser

Browse and add assets from the project
Asset Browser
The Asset Browser displays all of your local assets within a project. This is the main way of bringing objects within a level when designing. When you start the application by default the Asset Browser is minimized in the left panel.
To show and hide the Asset Browser click the icon on the left panel and the arrow in the upper right of the panel.
Opening the Panel
Click the Folder Icon on the left panel. Likewise clicking the downward arrow in the upper right of the panel will minimize it

Additionally, When using the asset browser you are left with several means of interaction:
Scrolling
You are able to swipe up and down with a single finger to scroll and see the objects available to be used within the scene.

Adding Assets
To place objects within the scene drag the object to the surface of any collidable object in the scene.

Filtering Categories
Located in the bottom of the asset browser are filters to help find objects faster.

Hierarchy

Browse all assets located within a scene
Hierarchy
The hierarchy panel allows for a full per item list of everything located within your scene. You are able to scroll and see each object. In order to see the Hierarchy Panel you need to click the left panel on the button third from the top. Likewise in order to close the Hierarchy Panel you need to click the downward diagonal arrow located in the top right of the panel.
Opening the Panel
To open the panel click the third button from the bottom on the left side of the screen.

Selecting an Object
Clicking on the Directional Light in Buggy we can see us select and rotate the sun.

Spline Tool

Spline Tool
The Spline Tool allows for curves/paths to be drawn out which can then be applied to move objects or place objects in the scene.
Drawing a Spline
Clicking the Spline button on the left side will activate spline mode and let you swipe paint across a surface.

Editing a Spline
Just as you would move a mesh click on the

Undo/Redo

Undo
The Undo Tool allows for you to step back one action inside of the current scene to step back to a previous version.


Redo
The Redo Tool allows for you to step forward one action inside of the current scene to get see your most recent work.

Radial Menu
When an object is actively selected the radial menu will appear in the top right area of the selected object. It will be the primary tool that you will use in designing your scenes.


Move Tool
This tool activates the Move Tool with the gizmo and allows you to manipulate the object forward and back, up and down, and side to side.


Rotate Tool
The Rotate Tool activates the gizmo for complete 360 degrees freedom rotation of an object.


Scale Tool
The Scale Tool lets you rescale an object evenly in all directions at once by selecting the center. You can also scale directions independently.


Brush Tool
The Brush Tool opens up the possibility to paint the selected mesh within the scene at the stroke of a finger.


Duplicate
Duplicate will copy the object selected and place it at the origin of the previously selected object.


Delete
Delete will remove the object or group nested within if using the Brush Tool.


Visibility
Visibility hides the object from the scene and makes it invisible but still located within the scene.


Lock
Locking an object restricts movement or any editing until the lock is unlocked by clicking in the radial menu.

Snapping
Snapping allows for you to constrain an object through gizmo movement to a particular axis for precision placement and lining up rows of objects. Additionally snapping can be utilized to paint objects across the grid with the paint tool in the radial menu.

Grid Snapping
Snaps the active object to a specif axis (X/Y/Z) in a scene. With an object selected click the Grid Icon in the bottom of the screen.


Object Snapping (Default)
Snaps an object to the surface of objects within the scene.

Settings
The settings panel located within the bottom right of the viewport allows for access to both the individual objects settings as well as the general settings of the scene.

Inspector
Properties of the selected object or entity within a scene. These settings can be default or authored within a sub-scene.
Opening the Inspector
To open the inspector click on an object and then click the icon with two lines horizontal.


General Settings (Inactive)
This settings panel provides settings for grid spacing
Auto-save
Automatic saving is a default feature within the Sceneri Editor. When loading a scene you will be actively saving throughout each action within your scene. Autosaves are saved locally on your device.
Feedback
Please be sure to submit issues or feature requests through the embedded TestFlight feedback form. In the event it is a major issue please contact us directly through Discord.