Getting Started
...
Glossary
H-M Terms

Mesh

3min
a mesh is a data structure that represents a 3d object a mesh is made up of a collection of vertices, edges, and faces vertices vertices are points in 3d space they are the building blocks of a mesh edges edges connect two vertices they define the shape of a mesh faces faces are made up of three or more edges they represent the surfaces of a mesh meshes can be used to represent a wide variety of 3d objects, such as characters, vehicles, and buildings they are a fundamental data structure in computer graphics here are some of the benefits of using meshes in computer graphics flexibility meshes can be used to represent a wide variety of 3d objects scalability meshes can be scaled up or down without losing detail efficiency meshes can be rendered efficiently by the graphics card here are some of the drawbacks of using meshes in computer graphics complexity meshes can be complex data structures, which can make them difficult to manage file size meshes can be large files, which can take up a lot of storage space performance meshes can have a performance impact on the game, as the graphics card needs to render the mesh in real time overall, meshes are a powerful data structure that can be used to represent a wide variety of 3d objects in computer graphics however, it is important to be aware of the potential drawbacks of using meshes, such as complexity and file size here are some additional tips for using meshes in computer graphics use a consistent naming convention using a consistent naming convention for vertices, edges, and faces will make it easier to keep track of them use a mesh editor a mesh editor is a tool that can be used to create, edit, and optimize meshes use a mesh compression algorithm a mesh compression algorithm can be used to reduce the file size of meshes use a mesh streaming system a mesh streaming system can be used to load meshes only when they are needed this can help to improve performance by reducing the amount of memory that is used feedback please be sure to submit issues or feature requests through the embedded feedback form in the event it is a major issue please contact us directly through discord