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🐣Sceneri Beta Guide
πŸ†•What's New
🌱Experimental Features
πŸš€Release Notes
🏎️Getting Started
πŸ–₯️Sceneri Interface
🎨Sample Projects
πŸ”ŒSupported Devices
🎬Video Tutorials
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Onboarding

8min

Onboarding is the very beginning steps within the Sceneri platform and how we encourage all users to learn the basic movement and mechanics in the application.

The sample employs basic components found within all generic platformers such as coins, bridges, moving platforms, and ending flags in order to complete a level.

We hope you enjoy Onboarding as much as we have in making it!

Onboarding
Onboarding
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Smart Objects Used

Character

A default character controller is supplied and spawns in the center of the map.

Spawnpoint

The spawnpoint is located in the center of the map as a yelow striped character that takes the shape of the scenes active default character that will spawn.

Rotation Component

You will find in numerous objects the ability to rotate or "ping-pong" in the scene to create kinetic gameplay through the obstacle course.

Path Animations

The Path Animations can be defined as objects that oscillate between 2 points drawn out with a spline. In the obstacle course you will first encounter this with the hydraulic lifts.

Collectables

Within the scene you will find rotating coins that you can collect within the scene.

Rigid Body

A Rigid Body can be defined as an object that has gravity applied to it. In the course you will find a movable crate in the first section which will fall over the edge if you push it.

Damage Volumes

Throughout the scene there are Spikes and Rotating Corkscrews that can cause damage and force the player to respawn to the beginning of the level.

Respawn Zone

The respawn zone is located as a red striped object in the scene that allows for respawning of the player to the initial Spawnpoint.

Feedback

Please be sure to submit issues or feature requests through the embedded TestFlight feedback form. In the event it is a major issue please contact us directly through Discord.

Updated 09 May 2023
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TABLE OF CONTENTS
Smart Objects Used
Character
Spawnpoint
Rotation Component
Path Animations
Collectables
Rigid Body
Damage Volumes
Respawn Zone
Feedback