Onboarding is the very beginning steps within the Sceneri platform and how we encourage all users to learn the basic movement and mechanics in the application.
The sample employs basic components found within all generic platformers such as coins, bridges, moving platforms, and ending flags in order to complete a level.
We hope you enjoy Onboarding as much as we have in making it!
Smart Objects Used
A default character controller is supplied and spawns in the center of the map.
The spawnpoint is located in the center of the map as a yelow striped character that takes the shape of the scenes active default character that will spawn.
You will find in numerous objects the ability to rotate or "ping-pong" in the scene to create kinetic gameplay through the obstacle course.
The Path Animations can be defined as objects that oscillate between 2 points drawn out with a spline. In the obstacle course you will first encounter this with the hydraulic lifts.
Within the scene you will find rotating coins that you can collect within the scene.
A Rigid Body can be defined as an object that has gravity applied to it. In the course you will find a movable crate in the first section which will fall over the edge if you push it.
Throughout the scene there are Spikes and Rotating Corkscrews that can cause damage and force the player to respawn to the beginning of the level.
The respawn zone is located as a red striped object in the scene that allows for respawning of the player to the initial Spawnpoint.
Please be sure to submit issues or feature requests through the embedded TestFlight feedback form. In the event it is a major issue please contact us directly through Discord.