Getting Started
...
Glossary
N-Z Terms

Rasterize

2min

Rasterization is the process of converting a 2D or 3D object into a pixel-based image. This is done by dividing the object into a grid of pixels and then assigning a color to each pixel.

Rasterization is the most common method for rendering 2D and 3D graphics on modern computers. It is a relatively simple and efficient process, which makes it ideal for real-time applications such as video games and simulations.

Here are some of the benefits of rasterization:

  • Efficiency: Rasterization is a relatively simple and efficient process, which makes it ideal for real-time applications.
  • Flexibility: Rasterization can be used to render a wide variety of 2D and 3D objects.
  • Scalability: Rasterization scales well to high resolutions and complex objects.

Here are some of the drawbacks of rasterization:

  • Aliasing: Aliasing is a visual artifact that can occur when a 2D or 3D object is rasterized at a low resolution. This can cause the object to appear jagged or pixelated.
  • Z-fighting: Z-fighting is another visual artifact that can occur when two 2D or 3D objects are rasterized at the same location. This can cause the objects to appear to flicker or "fight" for the same space on the screen.
  • Shadow acne: Shadow acne is a visual artifact that can occur when a 3D object is rasterized with shadows. This can cause the shadows to appear jagged or pixelated.

Overall, rasterization is a powerful and versatile technique for rendering 2D and 3D graphics in real-time. However, it is important to be aware of the potential drawbacks of rasterization, such as aliasing, z-fighting, and shadow acne.

Feedback

Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.

Updated 03 Apr 2024
Doc contributor
Did this page help you?