A triangle is a polygon with three points. Triangles are the most basic polygons, and they are used to create a variety of other shapes, such as rectangles, spheres, and cubes.
Here are the benefits of using triangles in computer graphics:
- Efficiency: Triangles are the most efficient polygon to render, since they only require three vertices to be defined. This makes them ideal for real-time rendering applications, such as games.
- Robustness: Triangles are robust to errors in the rendering process, such as rounding errors and quantization errors. This makes them reliable for rendering complex scenes.
- Flexibility: Triangles can be used to create a wide variety of shapes, which makes them versatile for a variety of applications.
Here are some of the drawbacks of using triangles in computer graphics:
- Occluding: Triangles can occlude each other, which can make it difficult to see objects that are behind other objects. This can be a problem in scenes with a lot of overlapping geometry.
- Jaggies: Triangles can appear jagged when they are rendered at low resolutions. This can be a problem in scenes with a lot of detail.
Overall, triangles are a powerful and versatile tool for computer graphics. They are efficient, robust, and flexible, making them ideal for a variety of applications.
Please be sure to submit issues or feature requests through the embedded feedback form. In the event it is a major issue please contact us directly through Discord.