Getting Started
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Glossary
N-Z Terms
Triangle
2 min
a triangle is a polygon with three points triangles are the most basic polygons, and they are used to create a variety of other shapes, such as rectangles, spheres, and cubes here are the benefits of using triangles in computer graphics efficiency triangles are the most efficient polygon to render, since they only require three vertices to be defined this makes them ideal for real time rendering applications, such as games robustness triangles are robust to errors in the rendering process, such as rounding errors and quantization errors this makes them reliable for rendering complex scenes flexibility triangles can be used to create a wide variety of shapes, which makes them versatile for a variety of applications here are some of the drawbacks of using triangles in computer graphics occluding triangles can occlude each other, which can make it difficult to see objects that are behind other objects this can be a problem in scenes with a lot of overlapping geometry jaggies triangles can appear jagged when they are rendered at low resolutions this can be a problem in scenes with a lot of detail tessellation overall, triangles are a powerful and versatile tool for computer graphics they are efficient, robust, and flexible, making them ideal for a variety of applications feedback please be sure to submit issues or feature requests through the embedded feedback form in the event it is a major issue please contact us directly through discord