Getting Started
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Glossary
N-Z Terms
Trilinear Filtering
2 min
trilinear filtering is a technique that is used to improve the quality of textures when they are rendered on a 3d surface trilinear filtering works by taking the average of the four nearest texels (texture elements) to the pixel being rendered this results in a smoother and more accurate texture than would be achieved by using only the nearest texel here are the benefits of using trilinear filtering in computer graphics smoother textures trilinear filtering can result in smoother textures by averaging the colors of the four nearest texels this can be especially beneficial for textures that are rendered at a low resolution reduced aliasing trilinear filtering can also reduce aliasing, which is the jagged appearance of textures that are rendered at a low resolution improved performance trilinear filtering is relatively efficient, and it can be implemented in hardware this makes it a good choice for real time applications, such as games here are some of the drawbacks of using trilinear filtering in computer graphics increased memory usage trilinear filtering requires the texture to be stored in memory this can increase the memory requirements of an application increased processing time trilinear filtering requires additional processing time to calculate the average of the four nearest texels this can reduce the frame rate of an application not as accurate as other filtering methods trilinear filtering is not as accurate as other filtering methods, such as anisotropic filtering this can be noticeable in some applications overall, trilinear filtering is a powerful tool that can be used to improve the quality of textures in computer graphics it is a good choice for real time applications, such as games, where performance is a key concern feedback please be sure to submit issues or feature requests through the embedded feedback form in the event it is a major issue please contact us directly through discord